package com.sfdk.events
{
import flash.events.Event;

public final class ResourcesEvent extends Event
	{
		public static const RESOURCE_LOADED : String = "ResourcesEvent.RESOURCE_LOADED";
		public static const RESOURCES_LOADED : String = "ResourcesEvent.RESOURCES_LOADED";
		public static const SPLASHSCREEN_LOADED : String = "ResourcesEvent.SPLASHSCREEN_LOADED";
		public static const ITEMS_LOADED : String = "ResourcesEvent.ITEMS_LOADED";
		
		public function ResourcesEvent(type : String)
		{
			// By default resourcesEvent will bubble
			super(type, true);
		}
	}
}